AAA industry leaders, in the heart of Paris, crafting immense multiplayer worlds that combine disruptive technologies with mind-blowing art and innovative gameplay.
An epic, action-packed sci-fi persistent virtual world…more information about our first game, ‘Project C’ will be revealed in the near future.
Randy Smith is a creative director, game designer, and writer with 20 years of experience working with AAA game studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award-winning indie studio Tiger Style, creators of the 2012 sci-fi, ecosystem Mobile Game of the Year, Waking Mars.
David Bowman joined Darewise in 2018, bringing a wealth of experience to his role as VP of Product. He is responsible for creative and production leadership on Darewise’s “Project-C”. Prior to joining Darewise, David worked in varied roles at Bungie, Turbine, Artifact Entertainment, Certain Affinity, Burst Online, Crytek, and Telltale.
Viktor is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 20 years in the entertainment industry he has designed and art directed blockbuster game such as Half Life 2, Dishonored, Fallout 4, and DOOM, and movies like The Prodigies and Renaissance.
A weathered veteran of the industry, Marc likes his challenges varied, a quick glimpse at the long list of games he contributed will tell you just that. From total opposites Child of Light & Rage 2, it then tends to have touched everything in-between. Often self-taught, he relishes in pure design as much as in getting neck deep in implementation. Recent projects had him lead AI teams and it is with that in mind that he intends to help knock project C in the stratosphere!
After a successful entrepreneurship experience in the field of online gambling, Vincent joined Ubisoft to develop the business of digital and free-2-play games. He led the digital marketing group then the digital sales operations before joining Darewise Entertainment.
Bradley Jeansonne is a Concept Artist, Art Director, and Creative Leader with 18 years in the games industry. His concepts, design ideas and imagery have been featured in many of the most successful and beloved projects in games, including HALO, DOOM, Call of Duty, Left 4 Dead, and Age of Booty.
Samuel is a software engineer with a passion for virtual worlds. Throughout his international career, he has contributed to critically acclaimed franchises like Ghost Recon and The Division and led technical teams on state of the art game engines such as CryEngine and Snowdrop. Despite many years in the AAA side of the industry, Samuel has a strong affinity for creative games that break established patterns and genres. He joined Darewise to lead their technical teams towards excellence and to create the next revolution in gaming.
Aurelien Caussin began his career at Cyanide Montreal where he worked as a gameplay programmer on Game of Thrones Genesis. He then came back to Cyanide Paris to work on the Warhammer license Blood Bowl as Lead Programmer before joining Ubisoft Paris on the AAA hit game Tom Clancy’s Ghost Recon Wildlands.
Rémy Boicherot is a designer fascinated by games and emergent player stories. With an international background creating interactive entertainment in Paris, Prague, Singapore and San Francisco, he brings his expertise and passion to the obscure craft of system design. After notably contributing to the Mafia game franchise, he joined Darewise Entertainment to continue creating immersive virtual worlds.
Julián is a mathematician and technical artist hailing from South America. He has worked for 6 years now as technical and shader artist especially for VR projects in the architecture and engineering industry, as well as in a number of VR games and Ark: Survival Evolved. He brings his own style and vision to the Darewise family as the bridge between art and programming.
Passionate about games and art, Jonathan joins the school Supinfogame in 2010, where he falls in love with animation. Learning through practice, he sharpens his teeth on several projects including Styx: Master of Shadows and Wolcen: Lords of Mayhem. Then Jonathan joined Guerrilla Games for four years to help to bring Aloy to life in Horizon Zero Dawn. Darewise now feels like the perfect place for him to try and push the quality bar of gameplay animation, mixing creative and technical solutions.
Whitney joined Darewise during her last year at ENJMIN (École nationale du jeu et des médias interactifs numériques) with the thirst of learning more about network programming and to share her passion for competitive online games. She has been working on various game projects, both professional and personal. She started in the industry at InnerspaceVR at the dawn of virtual reality, where her Gameplay Programmer journey began.
Sébastien is a senior software engineer, strong from 15 years in embedded software companies. He has worked as a hobbyist on tools for Unreal Engine 4 since its inception, and is now joining the Video Game devs family to bring his expertise to solve our technical challenges.
As a self-taught artist who learns by studying past grandmasters, Sylvain has growth imprinted in his DNA. He started by sculpting miniatures for a phygital game at Hanakai Studio before joining Spiders on their hit The Technomancer. He joined Darewise Entertainment to challenge his passion for fine arts and his knowledge of new technologies by breathing life into extraordinary characters and creatures.
Gaspard is a passionate Environment Artist who loves mixing great art and innovative technology. He first worked at Cyanide on the project Call of Cthulhu and also contributed to Space Hulk Deathwing’s enhanced edition. He is now joining Darewise as an intern to help create amazing worlds and exotic experiences.
A graduate of ENJMIN in Ergonomics, Mathias has started his career at Cyanide, combining his passions for game design and usability. After 7 years as a game designer, on projects like Game of Thrones and Styx, he joined Ubisoft to work on an AAA production: Ghost Recon Wildlands. He is now at Darewise to create compelling and innovative gameplay.
Sylvain is a technical game designer, somewhat “jack of all trades”, freshly baked out of the school Supinfogame where he took a decisive part in the making of “En Garde!”. He’s driven by the desire to achieve extreme coherence between the feel and the fantasy of the game he works on. He joined Darewise to be part of a talented crew, and set course for a challenging adventure, full of lessons to learn and uncharted territory to discover.
Laurène’s speciality is in working across as many aspects of art production as possible! Living and working across France and the United Kingdom has given her a wide range of experiences from VR, AR, indie, and now AAA games in Paris. As a Technical Artist, Laurène is excited about utilizing her skills to bring creative and optimized art solutions to Darewise Entertainment.
A graduate from Vanderbilt University in Nashville, Tennesse and Donghua University of Shanghai, Jennifer started her career as a Communications Advisor. She then moved to China to work as Education Counselor and a freelance consultant in employee empowerment. Jennifer also holds an MBA from ESSEC Business School. She is making Darewise an amazing place to work.
A graduate of ESCP Europe, Louis began his career in investment banking as a financial analyst at Morgan Stanley, specializing in media and telecommunications, then joined BNP Paribas as an expert in structured finance. He joined Darewise to bring an unbiased eye in our strategy definition and execution
Darewise is expanding its talented team its Paris Studio. Join us in our mission to create the best possible concepts.
Please note that all positions are full-time on-site in Paris, and English is our office’s working language. As such, only English language applications will be considered.