AAA industry leaders, in the heart of Paris, crafting immense multiplayer worlds that combine disruptive technologies with mind-blowing art and innovative gameplay.

AAA industry leaders, in the heart of Paris, crafting immense multiplayer worlds that combine disruptive technologies with mind-blowing art and innovative gameplay.

Project C

An epic, action-packed sci-fi persistent virtual world…more information about our first game, ‘Project C’ will be revealed in the near future.

Meet the Core team

Randy Smith
Game Design

Randy Smith is a creative director, game designer, and writer with 20 years of experience working with AAA game studios including an Electronic Arts collaboration with Steven Spielberg, key innovators such as Looking Glass and Arkane, and his own award-winning indie studio Tiger Style, creators of the 2012 sci-fi, ecosystem Mobile Game of the Year, Waking Mars.

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Viktor Antonov
Visual Identity

Viktor is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 20 years in the entertainment industry he has designed and art directed blockbuster game such as Half Life 2, Dishonored, Fallout 4, and DOOM, and movies like The Prodigies and Renaissance.

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Vincent Marty
Marketing & Creative Direction

After a successful entrepreneurship experience in the field of online gambling, Vincent joined Ubisoft to develop the business of digital and free-2-play games. He led the digital marketing group then the digital sales operations before joining Darewise Entertainment.

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Benjamin Charbit
Strategy & Creative Direction

First investment banker, Benjamin was soon overtaken by his passion for video games. He joined Ubisoft and cut his teeth as a Live Content Producer and Director on Assassin’s Creed before creating Darewise Entertainment.

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Rémy Boicherot
System Design

Rémy Boicherot is a designer fascinated by games and emergent player stories. With an international background creating interactive entertainment in Paris, Prague, Singapore and San Francisco, he brings his expertise and passion to the obscure craft of system design. After notably contributing to the Mafia game franchise, he joined Darewise Entertainment to continue creating immersive virtual worlds.

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Bradley Jeansonne
Graphics

Bradley Jeansonne is a Concept Artist, Art Director, and Creative Leader with 18 years in the games industry. His concepts, design ideas and imagery have been featured in many of the most successful and beloved projects in games, including HALO, DOOM, Call of Duty, Left 4 Dead, and Age of Booty.

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Samuel Kahn
Engineering

Samuel is a software engineer with a passion for virtual worlds. Throughout his international career, he has contributed to critically acclaimed franchises like Ghost Recon and The Division and led technical teams on state of the art game engines such as CryEngine and Snowdrop. Despite many years in the AAA side of the industry, Samuel has a strong affinity for creative games that break established patterns and genres. He joined Darewise to lead their technical teams towards excellence and to create the next revolution in gaming.

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Aurelien Caussin
Gameplay Code

Aurelien Caussin began his career at Cyanide Montreal where he worked as a gameplay programmer on Game of Thrones Genesis. He then came back to Cyanide Paris to work on the Warhammer license Blood Bowl as Lead Programmer before joining Ubisoft Paris on the AAA hit game Tom Clancy’s Ghost Recon Wildlands.

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Kemal Yaralioglu
Environment Art

Kemal Yaralioglu is a 3D Environment Artist fascinated by beautiful world creation and stunning visuals. With a strong start to his career in the games industry, he has already contributed to a blockbuster title, Tom Clancy’s Rainbow Six Siege.

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Sylvain Nguyen
Character Art

As a self-taught artist who learns by studying past grandmasters, Sylvain has growth imprinted in his DNA. He started by sculpting miniatures for a phygital game at Hanakai Studio before joining Spiders on their hit The Technomancer. He joined Darewise Entertainment to challenge his passion for fine arts and his knowledge of new technologies by breathing life into extraordinary characters and creatures.

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Louis Delelis-Fanien
Finance

A graduate of ESCP Europe, Louis began his career in investment banking as a financial analyst at Morgan Stanley, specializing in media and telecommunications, then joined BNP Paribas as an expert in structured finance. He joined Darewise to bring an unbiased eye in our strategy definition and execution

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Jennifer Quan
Happiness & Talent

A graduate from Vanderbilt University in Nashville, Tennesse and Donghua University of Shanghai, Jennifer started her career as a Communications Advisor. She then moved to China to work as Education Counselor and a freelance consultant in employee empowerment. Jennifer also holds an MBA from ESSEC Business School. She is making Darewise an amazing place to work.

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Games we worked on

JOIN THE TEAM

Darewise is expanding its talented team its Paris Studio. Join us in our mission to create the best possible concepts.

Senior Network Programmer

We are looking for an experienced and talented Senior Network Programmer for an upcoming MMO game! Online programming is at the core of what we do and at Darewise you will be working with cutting-edge technology to deliver experiences that go beyond current multiplayer games.

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Gameplay Programmer (All level)

We are looking for talented Gameplay Programmers for an upcoming MMO game! Our game features state of the art third-person controls and combat, complex AI and living world systems. As a gameplay programmer, you will bring this world to life and build every aspect of the game, working closely with our artists and designers.

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3C Gameplay Programmer

We are looking for an experienced and talented 3C Gameplay Programmer for an upcoming MMO game! Our game features state of the art third-person controls and combat. As the gameplay programmer in charge of 3C, you will be the first in line in charge of making a highly compelling player experience.

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Rendering Programmer

We are looking for an experienced and talented Rendering Programmer for an upcoming MMO game! Our game is a very visual experience which requires both stunningly beautiful graphics and highly scalable solutions.

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Combat Designer

As a Darewise Game Designer focused on Content and Combat, you will work directly in the engine to build in-game locations and design, create, and tune game mechanics which lead to exciting, emergent, varied, and well-balanced asymmetric PvP MMO combat.

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Narrative Designer

As a Darewise Narrative Designer, you will be the primary content creator and vision holder fleshing out a new, unique IP: an exotic alien world rich with interest, intrigue, history, characters, races, creatures, cultures, adventures, and current events. This IP will take shape in various formats: a video game, a series of comic books, and more.

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Senior Tech Artist

We are looking for an enthusiastic, talented and versatile Senior Technical Artist! If you want to make a difference and work on products that matter to players, you belong with us.

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Technical Artist

As a Darewise Technical Artist, you will be enhancing the team while crafting tools, shaders, lighting and VFX for our unique and technically challenging new project.

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Lead Animator

We are looking for a talented and experienced Lead Animator who will build, mentor and manage the animators’ team, working on bringing characters to life and turning game mechanics into incredible and immersive game experience.

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3D Environment Artist

As a Darewise 3D Environment Artist, you will provide world-class 3D modeling and art to craft new worlds, assets, items and vehicles for our ambitious and ground-breaking new project.

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3D Character Artist

As a Darewise 3D Character Artist, you will provide world-class 3D modeling and sculpting skills to craft new characters, creatures, and items for our ambitious and ground-breaking new project.

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UI Artist/ Graphic Designer

As a Darewise UI Artist/ Graphic Designer, you will be crafting the flow, look and feel of the graphic interface, framing the player experience for our ground-breaking new project and IP.

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World Designer

As a Darewise World Designer, you will work directly in the engine to build in-game locations, collaborate with others within the design team, define the metrics and rules of geometry, and design spaces which lead to exciting, emergent, varied, and well-balanced asymmetric PvP MMO combat.

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Level Designer

As a Darewise Level Designer, you will work directly in the engine to build in-game locations, collaborate with others within the design team, define the metrics and rules of geometry, and design levels which lead to exciting, emergent, varied, and well-balanced asymmetric PvP MMO combat.

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Producer

As Darewise Senior Producer you will coordinate the productions, inspiring the team and driving the development across the finish line.

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Internship

As a Darewise intern, you will be actively supported and mentored as you contribute to our exciting new project. Ideally, you are in your final year of education and can commit to 6-months, and will thrive in a fast-paced and exciting games environment.

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Our values

Innovation

Remaining at the forefront of trends and technology, we approach every subject, from design to communication with a fresh eye.

Ambition

We are here to achieve great things and we, as a group, give ourselves the best chances to succeed.

Versatile

We are all capable within multiple spaces within our area of expertise. Nobody is overspecialized.

Excellency

Quality and efficiency are our watchwords. We are very demanding with ourselves in order to offer always most accomplished experiences.