Darewise Entertainment is a game development studio in Paris, France with a goal to revolutionize online gaming through shared experiences with passionate gamers and cutting edge technologies. Founded in 2017, Darewise has assembled a team of experienced developers who believe they can create long-term, meaningful social experiences for players and change how the world views online games.
Project C is currently in development as an open world persistent game where teamwork and player choice unlock social adventures. Challenge yourself without terror. Explore a vast, lush planet to discover advanced technology, rich ecosystems and breathtaking landscapes. Share your feedback and communicate directly with Darewise developers to assure each of your in-game actions have lasting meaning and each choice you make carries great purpose.
Based in Paris and led by the creative vision of Viktor Antonov (Valve, Bethesda) and Benjamin Charbit (Ubisoft), we combine international experience and disruptive creativity to deliver the games of tomorrow. If you dream of pushing the boundaries of online games, then join our international team !
Viktor is renowned for creating compelling fictional worlds that combine beauty with striking realism. In his 20 years in the entertainment industry he has designed and art directed blockbuster game such as Half Life 2, Dishonored, Fallout 4, and DOOM, and movies like The Prodigies and Renaissance.
Bradley Jeansonne is a Concept Artist, Art Director, and Creative Leader with 18 years in the games industry. His concepts, design ideas and imagery have been featured in many of the most successful and beloved projects in games, including HALO, DOOM, Call of Duty, Left 4 Dead, and Age of Booty.
Samuel is a software engineer with a passion for virtual worlds. Throughout his international career, he has contributed to critically acclaimed franchises like Ghost Recon and The Division and led technical teams on state of the art game engines such as CryEngine and Snowdrop. Despite many years in the AAA side of the industry, Samuel has a strong affinity for creative games that break established patterns and genres. He joined Darewise to lead their technical teams towards excellence and to create the next revolution in gaming.
Aurelien Caussin began his career at Cyanide Montreal where he worked as a gameplay programmer on Game of Thrones Genesis. He then came back to Cyanide Paris to work on the Warhammer license Blood Bowl as Lead Programmer before joining Ubisoft Paris on the AAA hit game Tom Clancy’s Ghost Recon Wildlands.
Rémy Boicherot is a designer fascinated by games and emergent player stories. With an international background creating interactive entertainment in Paris, Prague, Singapore and San Francisco, he brings his expertise and passion to the obscure craft of system design. After notably contributing to the Mafia game franchise, he joined Darewise Entertainment to continue creating immersive virtual worlds.
Julián is a mathematician and technical artist hailing from Venezuela. He has worked for 6 years now as technical and shader artist especially for VR projects in the architecture and engineering industry, as well as in a number of VR games and Ark: Survival Evolved. He brings his own style and vision to the Darewise family as the bridge between art and programming.
Passionate about games and art, Jonathan joins the school Supinfogame in 2010, where he falls in love with animation. Learning through practice, he sharpens his teeth on several projects including Styx: Master of Shadows and Wolcen: Lords of Mayhem. Then Jonathan joined Guerrilla Games for four years to help to bring Aloy to life in Horizon Zero Dawn. Darewise now feels like the perfect place for him to try and push the quality bar of gameplay animation, mixing creative and technical solutions.
Whitney joined Darewise during her last year at ENJMIN (École nationale du jeu et des médias interactifs numériques) with the thirst of learning more about network programming and to share her passion for competitive online games. She has been working on various game projects, both professional and personal. She started in the industry at InnerspaceVR at the dawn of virtual reality, where her Gameplay Programmer journey began.
Sébastien is a senior software engineer, strong from 15 years in embedded software companies. He has worked as a hobbyist on tools for Unreal Engine 4 since its inception, and is now joining the Video Game devs family to bring his expertise to solve our technical challenges.
As a self-taught artist who learns by studying past grandmasters, Sylvain has growth imprinted in his DNA. He started by sculpting miniatures for a phygital game at Hanakai Studio before joining Spiders on their hit The Technomancer. He joined Darewise Entertainment to challenge his passion for fine arts and his knowledge of new technologies by breathing life into extraordinary characters and creatures.
Gaspard is a passionate Environment Artist who loves mixing great art and innovative technology. He first worked at Cyanide on the project Call of Cthulhu and also contributed to Space Hulk Deathwing’s enhanced edition. He is now joining Darewise as an intern to help create amazing worlds and exotic experiences.
A graduate of ENJMIN in Ergonomics, Mathias has started his career at Cyanide, combining his passions for game design and usability. After 7 years as a game designer, on projects like Game of Thrones and Styx, he joined Ubisoft to work on an AAA production: Ghost Recon Wildlands. He is now at Darewise to create compelling and innovative gameplay.
Sylvain is a technical game designer, somewhat “jack of all trades”, freshly baked out of the school Supinfogame where he took a decisive part in the making of “En Garde!”. He’s driven by the desire to achieve extreme coherence between the feel and the fantasy of the game he works on. He joined Darewise to be part of a talented crew, and set course for a challenging adventure, full of lessons to learn and uncharted territory to discover.
Laurène’s speciality is in working across as many aspects of art production as possible! Living and working across France and the United Kingdom has given her a wide range of experiences from VR, AR, indie, and now AAA games in Paris. As a Technical Artist, Laurène is excited about utilizing her skills to bring creative and optimized art solutions to Darewise Entertainment.
Matthieu has been working as an interaction designer for the past 10 years in a vast range of companies and domains, from Interactive art at Le Fresnoy, to cockpit HUD for Thales. He worked previously as a senior UI Artist at AAA company QuanticDream where he designed the UI experience for Detroit:Become Human. He joined Darewise to help shapethe most appealing player experience.
A French native, Juliette has lived and worked in France, London, and Montreal. Most recently, she was the Human Resources Manager for Oyst before joining the Darewise team as Office Manager. Holding a Masters Degree in Communication, she has a professional background in tech start-ups and people and office management, and also enjoys boxing as a way to exercise.
Christian is a software engineer who kickstarted his gamedev career as an indie, back in Venezuela, and later transitioned to the AAA industry as a gameplay/AI programmer in the development team of the critically acclaimed Red Dead Redemption 2. His pursuit for excellence has brought him to Darewise, where he’s looking forward to continuing to grow as a professional and prove that who we are is but a stepping stone to what we can become.
With a huge passion for games and the processes behind creating them, Horatiu was part of the PC Requirements team inside Ubisoft for more than seven years, improving processes and establishing good communication networks with different studios and hardware vendors, while being involved in more than forty titles, most of them from the Assassin’s Creed, FarCry, The Division and Ghost Recon franchises.
Passionate about art and storytelling, Eva first followed a course on graphic design where she learned how to conceive interactive multimedia experiences. She fulfilled her dream of applying those skills in the video game field when she joined the ENJMIN and experimented with ways to tell stories through gameplay. By joining the Darewise team, she hopes to create memorable experiences for players using game systems.
Ting-yun is a passionate and creative concept artist and illustrator. She graduated from Art school Emile cohl with a major in Game art. She loves to get inspiration from travelling and visiting museums. She is currently joining Darewise as an intern to help develop the concept and marketing illustration for; characters, environments, items and scenes. She will participate in research, communication, and validation of work with the Art team and developers.
Lise joined Darewise as 3D gameplay animator intern to improve her skills through working on an ambitious projects with a talented team. Passionate about art and everything that bounces, she wanted to work in video game animation from a very early age. She learned storyboard, 3D modeling and animation at the EMCA. She started to adapt her animation skills to video game, and quickly decided to dive into animation for games and motion capture with an internship at Solid Animation before progressing to ENJMIN.
Greg was a mathematics teacher in England for two years but gave this all up to follow his passion of working in the games industry. He started his recruitment career working for an agency recruiting programmers for games, before joining Darewise to hire the best and brightest as our Talent Acquisition Manager.
Darewise Entertainment is looking for passionate, creative individuals who are not afraid of pushing the boundaries of online gaming. The Darewise Difference combines talent with heart, in order to form an extraordinary team.
The ideal team member is enthusiastic, self-motivated, and bold, while also comfortable working in an English-speaking office environment.
The open positions at Darewise are a good fit for people who enjoy innovating with partners all over the world, and are looking for their next adventure in Paris.
Please note that all positions are full-time on-site in Paris, and English is our office’s working language. As such, only English language applications will be considered.